We are a small indie game development studio with a deep-rooted love for weaving intricate narratives, creating unique worlds, and bringing compelling characters to life. Our founder, equipped with experience in retail management, sales, and marketing, fused this expertise with a lifelong passion for gaming to form Chasing Windmills Games.
Here, we don't just develop games; we create experiences. We believe that video games have the power to captivate, inspire, and transport players to otherworldly realms, providing an immersive escape from reality. With every project, we aim to blur the lines between fantasy and reality and leave a lasting impact on our players.
Our debut project, "I of the Storm," is a testament to this vision. Set in the haunting St. Thomas Psychiatric Hospital, the game is a deeply atmospheric exploration of the human psyche, full of suspense, intrigue, and wonder. Each character, puzzle, and shadowy hallway is a piece of a larger puzzle, each contributing to a gripping narrative that challenges your wits and courage.
However, our journey is just beginning, and the world of Chasing Windmills Games is continually expanding. As we venture forth, we're committed to pushing the boundaries of gaming, exploring new narratives, and continuing to create unforgettable experiences for our players.
Join us as we embrace the boundless, uncharted world of gaming. Your support, feedback, and passion for gaming are the driving forces behind our creativity.
We are Chasing Windmills Games, and we invite you to be a part of our story.
Character & Environment Art
Venture into the heart of "I of the Storm" and discover the creative force propelling its realization. Embodying the roles of Owner, Lead Developer, and Artistic Designer, Steve masterfully orchestrates a multifaceted journey.
His canvas spans from intricate character and environment art to crafting mesmerizing audio designs and lending his voice to the game's characters. This multidimensional approach infuses the game with unparalleled coherence, where every element seamlessly aligns.
Fuelled by an unbridled passion for crafting immersive gaming experiences, Steve's skill set transcends conventional boundaries. As his artistic finesse intertwines with technological expertise, "I of the Storm" becomes more than a game – it transforms into an intricate tapestry where visuals, soundscapes, and narratives weave an unparalleled experience.
His dedication ensures that every detail, every whisper, and every keystroke is meticulously placed, setting the stage for an unforgettable gaming adventure. Get ready to dive into Steve's world as he guides you through the enigmatic halls of the game.
Writer
Step into the enigmatic world of "I of the Storm," where the captivating narrative is woven by none other than Timothy Sankov. Armed with an MA in English Teaching and a penchant for global exploration, Timothy's journey to game development is a tale in itself. His experiences have enriched his storytelling with a unique perspective. While his heart yearned to create games, the world of coding didn't call to him. Instead, Timothy found his calling as a storyteller, breathing life into the eerie stories that reside in the deepest corners of human consciousness. With skillful mastery, he crafts narratives that explore the darkness within people's minds, unveiling the monsters that dwell there.
As the storyteller behind "I of the Storm," Timothy's imaginative prowess creates a tapestry of intrigue, suspense, and psychological depth. His narratives grip players' emotions, drawing them into the haunting world of the game. Through his words, players will navigate the chilling corridors of the St. Thomas Psychiatric Hospital, uncovering hidden secrets, and confronting the unknown.
With each word penned by Timothy, "I of the Storm" gains a layer of darkness and mystery that keeps players engaged, eager to unveil the secrets he has meticulously woven. It's a testament to the fact that game development takes many forms, and each contributor brings their unique magic to the table. Timothy's narrative finesse is the foundation upon which the game's immersive experience rests, ensuring that players will be gripped not just by gameplay, but by the compelling tales that guide their journey.
Composer
Meet Oscar Leites, an accomplished film and video game composer with a passion for crafting captivating soundscapes. With an impressive portfolio of creating evocative soundtracks for various films and video games, Oscar's mastery in music composition adds a distinct dimension to "I of the Storm." As a dedicated composer, he brings his expertise to the team, infusing each composition with emotion, atmosphere, and a touch of magic that enhances the immersive experience of our games.
Oscar's deep understanding of storytelling through music allows him to create melodies that resonate with players, elevating the narrative and gameplay. His collaborative spirit and commitment to excellence make him an invaluable asset in shaping the unique auditory identity of our games. With his remarkable ability to evoke emotions through his compositions, Oscar Leites is poised to transport players into the heart of our game worlds, enriching the overall gaming experience and leaving a lasting musical impression.
Composer
Filip Dzwonowski is a young musician, producer, and composer from Poland who draws inspiration from electronic Bass Music, Funk, and a wide range of Metal and Film music. With over 12 years of musical education and 7 years of experience in music production, he developed a unique and recognisable sound that is both atmospheric and incredibly catchy. Working on his main musical project "TESSERACTS" (a duo of him and his twin brother Franciszek) along with big artists (Pegboard Nerds, Stonebank, & Celldweller) and independant labels (Fixt or Inspected) helped him get recognition and all the support needed for his further adventure.
In his role as a composer for "I of the Storm," Filip brings his musical prowess to shape the game's haunting atmosphere. With a keen ability to blend electronic elements, funk, and metal influences, his compositions weave an immersive sonic tapestry that heightens the suspense and emotions within the game. Filip's collaboration with Chasing Windmills Games adds a distinct auditory dimension, capturing the essence of the psychological thriller and enhancing players' immersion into the enigmatic world of the game.
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